“processes” Archive
- The Cost of Interrupted Work: More Speed and Stress · · productivity
- How to Plan Your First Successful Website · · how-tos
- How (In)Efficient Are Engineering Organizations? · · efficiency, leadership
- The “10× Engineer”: 50 Years Ago and Now · · productivity, career, history
- How to Build a Newthing · · how-tos, creativity, maintenance
- My Design System Journey: Building the Plane While Flying · · design-systems, collaboration
- “Web Design as a Process” in Charts: Maintenance, Decay, Tech Debt, and Big Bang Launching · · content, design, design-debt, technical-debt, maintenance
- 7 Effective Ways to Craft Compelling Problem Statements for UX Design · · user-experience, product-management
- Getting to an Accessibility Strategy · · accessibility, strategies
- Why I Like Scrumban · · agile, scrum, kanban
- Making VPATs and ACRs More Effective in Procurement · · accessibility
- Why Do Rubber Ducks Work? · · productivity, creativity
- Onboarding · · onboarding, productivity, leadership
- The Loss of the Process in the Name of Progress · · design, creativity, productivity
- Debunking 10 Common Objections to Incremental Delivery for Software Teams · · agile
- Futuring With Design · · design, creativity
- 7 Tips for Devs and Designers to Set Your Accessibility Efforts Up for Success · · accessibility, tips-and-tricks
- The Structure of User Experience · · user-experience
- Balancing Engineering Cultures: Debate Everything vs. Just Tell Me What to Build · · culture, leadership, comparisons
- How End-to-End Testing Moves Us Closer to Continuous Accessibility · · accessibility, testing
- Continuous Accessibility: What, Why, How · · accessibility, testing, tooling
- What Is Our Design Intention? · · design
- 14 Things to Check Before Deploying a Website · · deploying, quality
- Performance and Stay Questions in 1:1s · · leadership, career
- Definition of Done (DoD) Explanation and Example · · scrum, quality, examples
- Embracing the Absurd in Your Design Practices · · design
- Agile Anti-Patterns That Can Harm UX · · agile, anti-patterns, user-experience
- Incident, Mitigate, Learn · · incident-response, learning, quality
- Eigensolutions: Composability as the Antidote to Overfit · · product-management
- Good Design Is Subjective, Contextual, and Intentional · · design
- Stop Normalizing Unprofessional Behaviour in the Name of Agility · · agile, communication, community
- All Technical Debt Is a Risk to the Product and to Your Business · · technical-debt, quality, product-management
- Accessibility-Specific Tech Requirements? It Depends! · · accessibility
- My 3 Rules for Documenting Code · · documentation, naming
- Pen, Paper, IDE: A DevTool Founder’s Early-Stage Product Design Guide · · guides, design, product-management
- Of Time and the Web · · videos, web, history
- A More Holistic Design Workflow: Gluing Jira, Figma, and Zeplin Together · · design, figma
- Design That Scales · · books, design, design-systems, scaling
- Why We Don’t Like TDD: A Developer’s Perspective · · testing
- Why You Should Curate, Not Create, a Design System · · design-systems
- Shattering the Design System: Unleashing the Creative Revolution · · design-systems, creativity
- Letter and Spirit of Web Development · · community
- How Long Until Your Website Is Accessible? · · accessibility
- Accessibility by Degrees · · accessibility
- Embedding Accessibility into Code Reviews · · videos, accessibility, code-reviews
- Web Accessibility Strategies for Non-Accessible Projects · · videos, accessibility, strategies
- You Can’t Get Faster Than No Build · · building
- Return to Office Is Bullshit and Everyone Knows It · · career
- The Cost of Obsessing over Design Perfection · · design, career
- Misconceptions Can Kill Accessibility Momentum · · accessibility, html
- Supercharge Your Repository With Code Owners · · maintenance, code-reviews
- Building a Core Accessibility Team: The Keys to the Kingdom · · accessibility, leadership
- From Silos to Design Systems · · design-systems, case-studies
- Why Your Design System Needs a Component Process · · design-systems, components
- Stakeholder Management for Design Systems · · design-systems, leadership
- Getting Started in a New Codebase · · onboarding, career
- Why Inclusive Language Matters in Coding · · inclusion, terminology, documentation
- Write About What You Learn—It Pushes You to Understand Topics Better · · learning, writing, career
- Definition of Done vs. Acceptance Criteria: What’s the Difference? · · videos, agile, comparisons
- Top 7 Things That Kill Developer Productivity · · productivity, technical-debt, code-reviews, documentation, developer-experience
- Accessibility of the Button: Should We Fix It or the Root Cause Problem? · · accessibility, buttons
- Start by Writing Messy Code · · learning
- Design Systems Management from Bottom–Up · · design-systems
- The Future of Design Systems Is Semantic · · design-systems, design-tokens
- The Joy of Simplicity in Web Development · · simplicity
- What to Do When Your Developers Don’t Collaborate · · collaboration
- Effective Code Reviews · · code-reviews, learning, career
- The Art of Looking Back: A Critical Reflection for Individual Contributors · · career, productivity
- How Platform Teams Get Stuff Done · · productivity, platform-engineering
- The 10 Commitments of an Agile Leader · · agile, collaboration, leadership
- Better Roadmaps ·
- How to Use Your Intuition in Your Product Design Process · · how-tos, design, product-management
- Developer’s Research Process · · research
- Mockups Explained · · design
- How to Improve the Release Frequency of Your Team? · · how-tos, releasing, agile, scrum
- AI and the Automation of Work · · ai, automation
- Combat Accessibility Decay: How to Maintain Ongoing Accessibility · · how-tos, accessibility
- What’s the Perfect Design Process? · · design
- Why You Must Commit to Grounding Every DEI-Related Effort With Data · · interviews, inclusion, metrics
- XML Is the Future · · web
- Continuous Accessibility · · websites, accessibility
- The Art of Code Review · · code-reviews, collaboration
- 10 Incident Management Best Practices · · incident-response, best-practices
- A Practical Overview on Architecture Decision Records (ADR) · · overviews, documentation
- Designing a Better Design Handoff File in Figma · · design, figma
- Website Issues: On the Relevance of Audience Size and Impact · · quality
- How to Handle Production Support When Using Scrum · · how-tos, agile, scrum
- The Difference Between Agile and UX Is Not About Quantity vs. Quality · · agile, user-experience, comparisons
- Progress over Perfection: The Better Way for Communication and Accessibility Advocacy · · accessibility, communication
- 5 Topics You Should Touch on During the Recruitment Process · · interviewing, career
- Why Is Scrum the Most Popular Agile Framework? · · scrum, agile
- Shifting Left, or: Making Accessibility Easier by Doing It Earlier · · videos, slides, accessibility
- Formulating Your Product Design North Star (aka Design Principles) · · design, principles
- The Cost of Craft · · craft, quality, complexity
- Regression Testing in the Agile Universe · · agile, testing, regressions
- 7 Ways Web Developers and UX Designers Can Collaborate · · collaboration
- “Design First, Then Build”: Let’s Bury This Myth Forevermore · · design
- What Value Does Developer Relations Bring to Other Teams? · · developer-relations
- The Seven Archetypes of Organizational Topologies · · agile
- Are You Testing to Test, or Testing to Prove? · · testing
- How to Contribute to a Project You Have No Idea About · · how-tos, open-source, community
- The Importance of Adding Accessibility Design Reviews to the Design Process · · accessibility, design
- Where Does Developer Relations Belong in an Organization? · · developer-relations
- Ideas for Making Accessibility and Equity a Core Part of the Software Development Lifecycle · · accessibility, inclusion
- All About Iterative Design · · design
- Technical Writing Process: How to Write a Good Technical Article · · how-tos, writing
- The Difference Between Iteration and Prototyping · · prototyping, comparisons
- Discovery in Agile · · agile
- Front-End Is So Much More Than Building Designs ·
- When Stakeholders Bypass the Product Owner · · agile, scrum
- Shape Up · · agile
- What’s Wrong With Code in 2022? · · complexity, quality
- The Science of User Experience · · user-experience
- Code Ownership and Software Quality · · quality
- How to Handle Unplanned Work in Scrum · · how-tos, scrum, agile
- 5 Insider Tips to Make Accessibility Part of Workflow · · accessibility, tips-and-tricks
- Theory-Building and Why Employee Churn Is Lethal to Software Companies · · productivity
- Progress over Perfection: A Better Way to Accessibility · · accessibility
- Usable, Useful, and Valuable · · agile, scrum, user-experience
- How to Build the Foundation for Digital Accessibility · · how-tos, accessibility, policies
- Redo Websites Less Often (to Become a Better Developer) · · career
- Top Task Analysis: Make It Fast and Efficient ·
- 3 Problems Scrum Doesn’t Solve · · agile, scrum
- Be Good-Argument-Driven, Not Data-Driven · · metrics
- Does Accessibility Stifle the Creative Process? · · accessibility, creativity
- No Demo [Website] Reno · · design
- When Will Scrum Die? · · agile, scrum, kanban
- How Scrum With Kanban Works · · agile, scrum, kanban
- The Methods UX Professionals Use · · user-experience
- Working on a New Feature as a Senior Frontend Developer ·
- Choosing the Right Mindset to Design Complex Applications · · design, complexity
- Thoughts on an Accessibility “Get Well” Plan · · accessibility, leadership
- What Do the Developers Do in the Last Week of the Sprint? · · agile, scrum
- 10 Incident Management Best Practices for Streamlined Operations · · incident-response, best-practices
- Why You Shouldn’t Modify Scrum · · agile, scrum
- Change Management for Accessibility · · accessibility
- 15 Sprint Review Anti-Patterns—Scrum Anti-Patterns Guide 2022 · · agile, scrum, anti-patterns
- The 5 Golden Rules of Code Reviews · · code-reviews, quality
- Designers Are Spending Too Much Time Designing UI Variations Manually · · design, productivity
- To Create an Excellent Design System, Treat It Like a Collaborative Process · · design-systems, collaboration
- Technology Time-Outs · · productivity
- Git Organized: A Better Git Flow · · git, command-line
- Becoming an Expert · · learning, career, craft
- The Process of Building a CSS Framework · · frameworks
- How We Improved Our Design System Delivery · · design-systems, optimization, case-studies
- Not Releasing Late on Fridays, a Matter of Courtesy · · releasing
- How to Hand Off Accessible Designs to Developers? · · how-tos, accessibility
- Definition of Done vs. Acceptance Criteria · · agile, scrum, comparisons
- Building an Accessibility Library · · accessibility
- Goodbye, Clean Code · · principles, quality