Frontend Dogma

“design” Archive

Supertopics: · subtopics: , , , , , , , , , , , , , , , ,  (non-exhaustive) · glossary look-up: “design”

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  1. Designer Problems: “Make the Logo Bigger!” (via) · · ,
  2. The State of UX in 2025: A Love Letter About Change (by+/via) · · ,
  3. The Importance of Graceful Degradation in Accessible Interface Design (by/via) · · , , ,
  4. The Importance of Hover States (by/via) · · ,
  5. The World Doesn’t Need More Managers—It Needs People Who Care Enough to Lead (by/via) · ·
  6. Googling Is for Old People: What This Means for Web Designers (via) · · , ,
  7. The Danger of Defaults (by/via) · · ,
  8. Blast From the Past: 2advanced.com (via) · · , ,
  9. When Is It Time to Move Prototyping From Figma to ProtoPie? (by/via) · · , ,
  10. Design Systems vs. Style Guides (via) · · , , , ,
  11. The Semantic Interface Palette Is Simple (via) · · , ,
  12. Screenshot-Driven Development (by) · · ,
  13. AI’s Transformative Impact on Web Design: Supercharging Productivity Across the Industry (by/via) · · , ,
  14. The Future of Voice User Interfaces (via) · ·
  15. Addressing Users’ Painpoints: Best Practices for Identifying and Solving UX Design Problems (by/via) · · , , ,
  16. The Root Causes for the Dev–Design Mismatch (by/via) · · ,
  17. Reimagining Prototyping With AI (by/via) · · , ,
  18. Most Disabled People “Excluded” by Unfit Designs (via) · · ,
  19. Should Web Designers Learn JavaScript or CSS? (by) · · , ,
  20. A Guide to Designing Errors for Workflow Automation Platforms (via) · · , ,
  21. Unlocking Accessibility: Content Designers Share Their Experience and Advice (via) · · ,
  22. The Psychology of Attention for UX Designers (by/via) · ·
  23. How Gestalt Principles Influence UX Design (via) · · ,
  24. The Impact of Artificial Intelligence on UX Design (via) · · , , , ,
  25. Designing for “How Might Things Go Wrong?” (by/via) · · ,
  26. Maintaining a Growth Mindset (by/via) · · , ,
  27. Designing for Anyone: The Power of Accessible Products (by) · · ,
  28. How to Make a Tonal Color Palette by Stealing From Nature (by/via) · · , , , ,
  29. Why 90’s Designs Are Coming Back (via) · · ,
  30. Bad Design Is, Apparently, Hot (by/via) · ·
  31. What Are the Roles of Interaction Design and Visual Interface Design? (via) · · ,
  32. Leveraging Usability-Testing Data in Making UX Design Decisions (by/via) · · , ,
  33. Accessible Design: WCAG or Trendy? No, WCAG and Trendy! (by/via) · · , ,
  34. Lamenting About Good Design (via) ·
  35. Are You Considering the Developer’s Mental Model? (by/via) · · ,
  36. Documentation Driven Design (by) · ·
  37. What Makes a Font Accessible? A Designer’s Guide (via) · · , , ,
  38. The Design of Visited Links (by) · ·
  39. The Value of Accessibility Annotations in Inclusive Design (by/via) · · , ,
  40. Designing for Privacy (via) · · ,
  41. The Future of Voice User Interfaces and UX Design (by/via) · · , ,
  42. How Effective UX Design Can Boost Business Success (by/via) · · , , , , ,
  43. Designing for Accessibility: Enhancing Math Learning for the Blind Using the NVDA Screen Reader · · , , ,
  44. 21 UX Strategies to Maximize User Engagement Without Exploitation (via) · · , ,
  45. How a Bottom-Up Design Approach Enhances Site Accessibility (by/via) · · ,
  46. A UX Designer Guide to Prompt (via) · · , ,
  47. Interview With Björn Ottosson, Creator of the Oklab Color Space (by+/via) · · ,
  48. Queering Design Systems Thinking (by) · · ,
  49. Designing Effective Information Architectures for Large-Scale Web Sites (via) · · , ,
  50. Designing for Digital Minimalism: Creating User Experiences That Support Mental Well-Being (via) · · , ,
  51. Understanding Cultural Norms to Design Inclusive User Experiences (via) · · , ,
  52. How to Manage Dangerous Actions in User Interfaces (by/via) · · , ,
  53. Why Asking Questions Is a Vital Part of Growing as a Designer (via) · · ,
  54. The Golden Ratio in CSS (by) · · ,
  55. The Problem of the Em Square (via) · · ,
  56. Good UX Is Not Just About Minimizing Clicks (by/via) · · , ,
  57. Rethinking CSS in JS · · , , , , ,
  58. Simplicity (via) · ·
  59. UX Design Isn’t Dead, You’re Just Confused (via) · · ,
  60. Ugly Websites Sell Better (by) · · , ,
  61. Another Stab at Truncated Text (by/via) · · , ,
  62. Stuck in the Steps? (via) · ·
  63. Are Design Systems Just a Bandaid? (by/via) · · ,
  64. Fluid Typography in Design Systems: From Design to Code (by/via) · · , ,
  65. Mastering Typography in Logo Design (by/via) · · , ,
  66. The Monospace Web (by) · · ,
  67. From RPGs to UX: How Progress Indicators Affect User Engagement (via) · · ,
  68. How Good UX Design Can Transform Lead Generation (via) · · ,
  69. The Role of Sound Design in UX Design: Beyond Notifications and Alerts (via) · · ,
  70. Designing for Accessibility: A Checklist for Designers (by/via) · · ,
  71. Alternatives to Using Pure Black (“#000000”) for Text and Backgrounds (by/via) · · , ,
  72. How to Defend Your Design Process (by/via) · · ,
  73. “font-size” Limbo (by) · · ,
  74. SOLID Principles for Designers (by) · · ,
  75. We Don’t Need a Boss, We Need a Process (by) · · , ,
  76. The Role of Generative AI in Shaping Next-Gen UX Strategies (via) · · , ,
  77. The Benefits of Learning Programming as a Designer (by/via) · · , ,
  78. Tabs, Used Right (by/via) · · , ,
  79. The Evolution of Attention (via) · ·
  80. The Future Is Up for Grabs When Anyone Can Make Designs (via) · ·
  81. Designing for Forgiveness: How to Create Error-Tolerant Interfaces (by/via) · · , ,
  82. Why Designers Don’t Like Design Systems (via) · · ,
  83. Closing the Designer–Developer Gap (by/via) · · , ,
  84. Designing Design Systems: Constructing an Icon System (via) · · , , ,
  85. Why Not All Voices Should Be Equal in the Design Process (via) · · , ,
  86. Getting to the Bottom of Minimum WCAG-Conformant Interactive Element Size (by/via) · · , ,
  87. How to Make Tables Fit on Small Screens (via) · · , , , ,
  88. Character Modeling in CSS (by/via) · · , , ,
  89. Why Designers Need to Be More Like Gardeners (via) · ·
  90. 3 Design Tips From a Gorgeous New Landing Page (by/via) · · , ,
  91. Bad Design Is Like a Virus: Design Defects and Latent Failures (via) ·
  92. How to Check and Document Design Accessibility in Your Mockups (by) · · , , , ,
  93. Homepage Design: 4 Common Mistakes (via) · · , , ,
  94. Designing Multimodal Interfaces: Voice + Screen (via) · · ,
  95. Creativity Is the Byproduct of Work (by) · · ,
  96. A Practical Guide to Designing for Colorblind People (by) · · , , ,
  97. Why Toggle Switches Suck (and What to Do Instead) (by) · · , ,
  98. Figma AI (by) · · ,
  99. Checkboxes: Design Guidelines (by/via) · · , ,
  100. The Time for Designers to Learn to Code Is Now (by/via) · · , , ,
  101. The Design Purity Trap and How to Escape It (by) · ·
  102. Why Do Designers Become Managers? (via) · ·
  103. Concept (via) · ·
  104. Is It Good Design, or Does It Just Look Good? (via) ·
  105. Design Extremes of Custom Accessibility Actions (via) · · ,
  106. Tracking the Impact of Our Content Design Work (by/via) · · ,
  107. How Top HR Agencies Build Trust Through Logo Designs (by/via) · · , ,
  108. Some UX Design Principles Startups Should Know (by/via) · · ,
  109. The Way We Design AI Looks Like Nostalgia Already (by/via) · ·
  110. Design Without Process, or the Form Factor Trap (by/via) · ·
  111. Writing Your First Visual Regression Check in Playwright (by/via) · · , ,
  112. Can You Be Creative Just by Creating? (by) · ·
  113. What Comes After Flat Design? (by/via) · · ,
  114. Glassmorphism: Definition and Best Practices (via) · · ,
  115. Is AI Killing Human Passion? (by/via) · · ,
  116. The Power of Beauty in Communicating Complex Ideas (by/via) · · , ,
  117. Decision Trees for UI Components (by/via) · · ,
  118. 3 Essential Design Trends, June 2024 (by/via) · ·
  119. What We Can Learn From the Guy Who Regrets Making Pop-Up Ads (by/via) · · ,
  120. Design Systems vs. Style Guides (via) · · , , , , ,
  121. Kawaii Computing: What VTubers Can Teach Us About Design (via) · · ,
  122. Did We Fail to Develop the Next Generation of Designers? (via) · · , ,
  123. The Art of Not Being So Freaking Pushy (by/via) · · , ,
  124. UI Density (by) · · ,
  125. On Which Side Do We Put the Primary Button? (by/via) · · ,
  126. Visual Design: Glossary (by+/via) · ·
  127. Transforming the Relationship Between Designers and Developers (by/via) · · ,
  128. Why Designers Aren’t Understood (by/via) · · , ,
  129. Designers Are More Than Keywords and Portfolios (by/via) · · ,
  130. AI Product Design: Identifying Skills Gaps and How to Close Them (via) · · ,
  131. AI Isn’t Ready for UX Design (by/via) · · , ,
  132. Design Taste vs. Technical Skills in the Era of AI (by+/via) · · , ,
  133. How to Archive Your Design System Effectively (via) · · , ,
  134. Using AI to Predict Design Trends (via) · · ,
  135. Composability in Design Systems (by) · · ,
  136. How to Design Accessible Forms in 10 Steps (by/via) · · , ,
  137. The Polish Paradox (by) · · ,
  138. The Picture-Superiority Effect: Harness the Power of Visuals (via) · · ,
  139. Design Deja Vu (by) · · , , ,
  140. Notes on Quality (by) · · ,
  141. F-Shape Pattern and How Users Read (by/via) · ·
  142. 3 Essential Design Trends, May 2024 (by/via) · ·
  143. Make Product Design Great Again (by/via) · · ,
  144. Hardest Problem in Computer Science: Centering Things (by) · · ,
  145. Ethics in Times of Growth Design (via) · ·
  146. Unleashing Designers With Tailwind CSS (by/via) · · , ,
  147. Control Your Vertigo—the Unspoken Rule for Defending Design Decisions (by/via) · ·
  148. Figma Prototypes vs. HTML Prototypes (by) · · , , , ,
  149. Misinformation and Disinformation Online: What Design Can Do to Remedy This Problem (by/via) · ·
  150. What Is Whitespace? (via) · · , , ,
  151. Should Designers Code? (by) · ·
  152. Breakpoints in Responsive Design (via) · · ,
  153. The Detail, the Quality (by) · ·
  154. Design Is a Process of Getting Stuck (by) · ·
  155. What Negative Effects Does a Bad Website Design Have on My Business? (by/via) · ·
  156. Convention Over Creativity? The Ups and Downs of UX Design (via) · ·
  157. Psychology and UX: Decoding the Science Behind User Clicks (via) · · ,
  158. How Web-Site Design and Social Media Work Together (by/via) · · ,
  159. A Designer’s Role Is Not “at the Table” (via) · ·
  160. Why UI Designers Should Understand Flexbox and CSS Grid (by/via) · · , , ,
  161. Skeuomorphism (via) · ·
  162. Homepage Design: 5 Fundamental Principles (via) · · ,
  163. How to Design Icons in Figma (via) · · , , ,
  164. The Essential Guide to Microcopy and Becoming a More Literate Designer (by/via) · · , , ,
  165. 90% of Designers are Unhirable? (by/via) · · ,
  166. Sometimes, a Button Just Wants to Look Like a Button (by/via) · · ,
  167. 10 Figma Keyboard Shortcuts: A Cheat Sheet for UX Designers (via) · · , ,
  168. How to Ensure Your Designs Work if You Can’t Access Sample Data (by/via) · · , , ,
  169. Best Practices for Inclusive Design (by/via) · · , ,
  170. Designing for Mobile Accessibility: Enhancing the User Experience on Small Screens (via) · · , ,
  171. Achieving Design Collegiality While Maintaining Psychological Safety (by/via) · ·
  172. Web Tech Trends to Watch in 2024 and Beyond (via) · · , , , ,
  173. What Is Inclusive Design, and How Does It Relate to Accessibility? (by/via) · · ,
  174. Creativity Lies in the Paradoxes (via) · ·
  175. The 3 Capabilities Designers Need to Build for the AI Era (via) · · , , ,
  176. The Power of Patterns and Playbooks in Content Design (by/via) · · ,
  177. A Practical Guide to Designing for Colorblind People (by/via) · · , , ,
  178. “Web Design as a Process” in Charts: Maintenance, Decay, Tech Debt, and Big Bang Launching (by) · · , , , , ,
  179. UI = ƒ(statesⁿ) (by) · ·
  180. A Practical Guide to Designing for Children (by/via) · · ,
  181. Names Are Complex: Displaying Initials for an Avatar Component in a Design System (by) · · ,
  182. UI Elements Are Not So Elementary (by/via) · ·
  183. Designing User Onboarding: Lessons From Figma, Duolingo, and More (via) · · , , ,
  184. A Guide to Designing for Older Adults (by/via) · · ,
  185. Visual Hierarchy: Making User Experiences Easier to Understand (by/via) · · ,
  186. Exciting New Tools for Designers, February 2024 (by/via) · · ,
  187. The Loss of the Process in the Name of Progress (via) · · , ,
  188. Futuring With Design (via) · · ,
  189. 5 Web Design Disasters That Will Ruin Your 2024 (via) · · ,
  190. Five Future Roles for Designers (by) · · ,
  191. The AI Dilemma in Graphic Design: Steering Towards Excellence in Typography and Beyond (by+/via) · · ,
  192. 7 Mobile UX Design Tools to Supercharge Your Design Process (via) · · ,
  193. Mind the Accessibility Gaps—Most of Accessibility Issues Originate in Design and How to Fix That (by) · · , ,
  194. What Is Our Design Intention? (via) · ·
  195. AI Art Is the New Stock Image (via) · · ,
  196. The Designer’s Guide to Social Computing (via) · · ,
  197. Are You Boring Your Interviewer by Over-Explaining Context? (by/via) · · ,
  198. Design Is Not Really a Thing (by/via) · ·
  199. Designing Better Target Sizes (by) · · ,
  200. Embracing the Absurd in Your Design Practices (by/via) · ·
  201. Figma Is Not Forever (by) · · ,
  202. AI Vertigo: Where Do We Go From Here as Designers? (by/via) · · ,
  203. Design Better Pagination (by) · · ,
  204. Oh Shit Banners (by) · ·
  205. 7 Predictions for Web Design in 2024 (by/via) · ·
  206. Everything You Need to Know About Responsive Logo Design (via) · · , , ,
  207. Recapturing Early-Internet Whimsy With HTML (by/via) · · , , ,
  208. Are We Too Pedantic With Semantic (by) · · ,
  209. Good Design Is Subjective, Contextual, and Intentional (by/via) · ·
  210. Can UX Design Actually Be Ethical? (via) · · ,
  211. Why Designers Quit (2023 Report) (by/via) · ·
  212. Signals of Interface Quality (by) · ·
  213. Dark Design Patterns Catalog · · ,
  214. 12 Important User-Interface Design Guidelines (by/via) · · ,
  215. Color Psychology in Visual Design: A Practical Guide to Impacting User Behavior (via) · · , ,
  216. The State of UX in 2024: Enter Late-Stage UX (by+/via) · · ,
  217. Why Carousels Don’t Work (by) · · ,
  218. Pen, Paper, IDE: A DevTool Founder’s Early-Stage Product Design Guide (by+/via) · · , ,
  219. Is the Flat Design Trend Finally Over? (by/via) · · ,
  220. A More Holistic Design Workflow: Gluing Jira, Figma, and Zeplin Together (by/via) · · ,
  221. Does Web Design Matter? (by) · ·
  222. Design That Scales (by) · · , , ,
  223. Care Beyond Code: 7 Best Design Practices for Frontend Developers (by+/via) · ·
  224. “An Accessible Website Won’t Be Beautiful”… Really?! · ·
  225. Are Design Ethics Useless? (by) · ·
  226. Test Often to Keep Your Designs Simple (by) · · , ,
  227. Until the Right Design Emerges… (by) ·
  228. Designing for Accessibility Beyond Compliance (via) · · ,
  229. Growing Design by Letting Teams Experience It (by) ·
  230. Designing Web Design Documentation (by/via) · · ,
  231. AI Is the New UI (by/via) · ·
  232. The Role of Prototyping in UX Design: From Wireframes to Interactive Mockups (by/via) · · ,
  233. Breaking Down a Design (by) ·
  234. Sheet, Dialog, or Snackbar—What Should a Designer Go For? (by) · · ,
  235. It’s 2023, Here Is Why Your Web Design Sucks (by) · · ,
  236. The Negative Impact of Mobile-First Web Design on Desktop (by+/via) · · , , , ,
  237. Why Companies Kill Great Design (by/via) ·
  238. Table of Contents: The Ultimate Design Guide (by/via) · · , ,
  239. Hey Designers, They’re Gaslighting You (by) · ·
  240. The 3 Secrets to Font Pairing · · ,
  241. The Cost of Obsessing Over Design Perfection (by/via) · · ,
  242. The Future of Web Design: Emerging AI Technologies and Trends (by/via) · · , ,
  243. Why Is Creativity So Blurry, and Am I Creative? (via) · · ,
  244. The Real Value of Tokens (via) · ·
  245. Style Is Consistent Constraint (by) · ·
  246. Is Atomic Design Dead? (by/via) · · ,
  247. From User Needs to User Dreams: Find the Future of Your Product (by/via) · · ,
  248. Biases in Design: Hiding in Plain Sight in a World Full of Visuals (via) ·
  249. Two Important New Roles for UX Designers in the Era of AI (via) · · , ,
  250. 7 Reasons to Replace Advanced Search With Filters So Users Can Easily Find What They Need (by) · · , ,