Frontend Dogma

“processes” Archive

  1. Stuck in the Steps? (via) · ·
  2. How to Defend Your Design Process (by/via) · · ,
  3. The Problem With Growth: Why Everything Is Failing Now (via) · · , , ,
  4. We Don’t Need a Boss, We Need a Process (by) · · , ,
  5. Shifting From Delivery Mode to Product Management: Shifting the Focus of Your Sprint Review (by/via) · · , , ,
  6. Types of Accessibility Approaches (by) · · , ,
  7. Developing a RACI Matrix for Accessibility (by/via) · · ,
  8. Closing the Designer–Developer Gap (by/via) · · , ,
  9. How to Incorporate Accessibility Into Your Agile Sprints (by) · · , , ,
  10. How to Transform Your Approach to Digital Accessibility From a Reactive Break-Fix Cycle to a Proactive Shift Left Approach (by/via) · · , ,
  11. Creativity Is the Byproduct of Work (by) · · ,
  12. Design Without Process, or the Form Factor Trap (by/via) · ·
  13. Strategies for Effective Urgent Ticket Classification (by) · · , ,
  14. Facilitating Diversity and Inclusion in Scrum Teams (by/via) · · ,
  15. The Linear Method: Opinionated Software (by/via) · · ,
  16. Decision Trees for UI Components (by/via) · · ,
  17. My Approach to Alt Text (by) · · , ,
  18. How Can OKRs Empower the Scrum Teams? (by/via) · · , ,
  19. Fast Ways to Estimate Capacity (by) · ·
  20. Understanding Organizational Capacity: Why It Matters in OKR Practice (by) · · , , ,
  21. Not Always Mobile First (by) · · , , ,
  22. Web Content Has a Maintenance Problem (by) · · , , ,
  23. Process (via) ·
  24. Transforming the Relationship Between Designers and Developers (by/via) · · ,
  25. Stop Moving Fast and Breaking Everything (by/via) · · , ,
  26. AI Product Design: Identifying Skills Gaps and How to Close Them (via) · · ,
  27. Setting Personal OKRs (by) · · ,
  28. 37 Tips From a Senior Frontend Developer (by) · · , , ,
  29. Evidence-Based Management Guide, 2024—What’s New? (by/via) · · , , , ,
  30. Content Standards in Design Systems (by/via) · · ,
  31. How to Archive Your Design System Effectively (via) · · , ,
  32. Accessibility Evolution of Organizations (by) · · ,
  33. Conducting Accessibility Research in an Inaccessible Ecosystem (by/via) · · , ,
  34. The Perfect Site Doesn’t Exist (by/via) · · ,
  35. The Crucial Dance: Enhancing Designer–Developer Collaboration for Exceptional Products (via) · ·
  36. How a Successful Website Migration Led to a 20% Increase in Keyword Rankings (via) · · , ,
  37. Zombie Estimation (via) · · , ,
  38. Unleashing Designers With Tailwind CSS (by/via) · · , , ,
  39. Figma Prototypes vs. HTML Prototypes (by) · · , , , ,
  40. DORA’s Software Delivery Metrics: The Four Keys (by/via) · ·
  41. Design Is a Process of Getting Stuck (by) · ·
  42. How to Consolidate Multiple Design Systems (via) · · ,
  43. The Cost of Interrupted Work: More Speed and Stress (by) · · ,
  44. On the Gift of OKR for Company Culture (by) · · ,
  45. How to Plan Your First Successful Website (via) · · ,
  46. How (In)Efficient Are Engineering Organizations? (by) · · ,
  47. There Are No Standards Police (by) · · ,
  48. The “10× Engineer”: 50 Years Ago and Now (by) · · , ,
  49. 90% of Designers are Unhirable? (by/via) · · ,
  50. Design System Generations (by) · ·
  51. How to Build a Newthing (by) · · , ,
  52. My Design System Journey: Building the Plane While Flying (via) · · ,
  53. “Web Design as a Process” in Charts: Maintenance, Decay, Tech Debt, and Big Bang Launching (by) · · , , , , ,
  54. 7 Effective Ways to Craft Compelling Problem Statements for UX Design (by/via) · · ,
  55. Getting to an Accessibility Strategy (by) · · ,
  56. Why I Like Scrumban (by) · · , ,
  57. Navigating Prioritization: Four Approaches (by) · · ,
  58. Making VPATs and ACRs More Effective in Procurement (via) · · ,
  59. Why Do Rubber Ducks Work? (by/via) · · ,
  60. Onboarding (by/via) · · , ,
  61. The Loss of the Process in the Name of Progress (via) · · , ,
  62. Debunking 10 Common Objections to Incremental Delivery for Software Teams (by/via) · ·
  63. Futuring With Design (via) · · ,
  64. 7 Tips for Devs and Designers to Set Your Accessibility Efforts Up for Success (by/via) · · ,
  65. The Structure of User Experience (by/via) · ·
  66. Balancing Engineering Cultures: Debate Everything vs. Just Tell Me What to Build (by) · · , ,
  67. How End-to-End Testing Moves Us Closer to Continuous Accessibility (by/via) · · ,
  68. Continuous Accessibility: What, Why, How (by/via) · · , ,
  69. What Is Our Design Intention? (via) · ·
  70. 14 Things to Check Before Deploying a Website (by) · · ,
  71. Performance and Stay Questions in 1:1s (by) · · , ,
  72. Why Did Frontend Development Become So Complicated? · · ,
  73. Definition of Done (DoD) Explanation and Example (by/via) · · , , ,
  74. Embracing the Absurd in Your Design Practices (by/via) · ·
  75. Agile Anti-Patterns That Can Harm UX (by) · · , ,
  76. Incident, Mitigate, Learn (by) · · , ,
  77. Eigensolutions: Composability as the Antidote to Overfit (by) · ·
  78. Good Design Is Subjective, Contextual, and Intentional (by/via) · ·
  79. Stop Normalizing Unprofessional Behaviour in the Name of Agility (by/via) · · , ,
  80. All Technical Debt Is a Risk to the Product and to Your Business (by/via) · · , ,
  81. Accessibility-Specific Tech Requirements? It Depends! (by) · ·
  82. My 3 Rules for Documenting Code (by) · · ,
  83. Pen, Paper, IDE: A DevTool Founder’s Early-Stage Product Design Guide (by+/via) · · , ,
  84. Of Time and the Web (by/via) · · , ,
  85. A More Holistic Design Workflow: Gluing Jira, Figma, and Zeplin Together (by/via) · · ,
  86. Design That Scales (by) · · , , ,
  87. Why We Don’t Like TDD: A Developer’s Perspective (via) · ·
  88. Jimdo’s Engineering Guidelines (by/via) · · , , ,
  89. Why You Should Curate, Not Create, a Design System (by/via) · ·
  90. Shattering the Design System: Unleashing the Creative Revolution (by/via) · · ,
  91. Letter and Spirit of Web Development (by) · ·
  92. How Long Until Your Website Is Accessible? (by) · ·
  93. Accessibility by Degrees (by) · ·
  94. Embedding Accessibility Into Code Reviews (via) · · , ,
  95. Web Accessibility Strategies for Non-Accessible Projects (by/via) · · , ,
  96. You Can’t Get Faster Than No Build (by/via) · ·
  97. Return to Office Is Bullshit and Everyone Knows It (by) · ·
  98. The Cost of Obsessing Over Design Perfection (by/via) · · ,
  99. Misconceptions Can Kill Accessibility Momentum (by) · · ,
  100. Supercharge Your Repository With Code Owners (by/via) · · ,
  101. Building a Core Accessibility Team: The Keys to the Kingdom (by/via) · · ,
  102. How to Set Up Personal OKRs (by) · · , ,
  103. From Silos to Design Systems (via) · · ,
  104. Why Your Design System Needs a Component Process (by) · · ,
  105. Sustainable SEO: Processes and Practices (via) · · , ,
  106. Stakeholder Management for Design Systems (by/via) · · ,
  107. Getting Started in a New Codebase (by) · · ,
  108. Why Inclusive Language Matters in Coding (by/via) · · , ,
  109. Write About What You Learn—It Pushes You to Understand Topics Better (by) · · , ,
  110. Lean UX and Agile: Study Guide (by/via) · · , , , ,
  111. Definition of Done vs. Acceptance Criteria: What’s the Difference? (by/via) · · , ,
  112. Top 7 Things That Kill Developer Productivity (by) · · , , , ,
  113. Accessibility of the Button: Should We Fix It or the Root Cause Problem? (via) · · ,
  114. Start by Writing Messy Code (by) · ·
  115. Design Systems Management From Bottom–Up (by/via) · ·
  116. The Future of Design Systems Is Semantic (by/via) · · ,
  117. The Joy of Simplicity in Web Development (by) · ·
  118. What to Do When Your Developers Don’t Collaborate (by/via) · ·
  119. Effective Code Reviews (by) · · , ,
  120. The Art of Looking Back: A Critical Reflection for Individual Contributors (by/via) · · ,
  121. How Platform Teams Get Stuff Done (by/via) · · ,
  122. The 10 Commitments of an Agile Leader (via) · · , , ,
  123. Better Roadmaps (by) · ·
  124. How to Use Your Intuition in Your Product Design Process (by/via) · · , ,
  125. Developer’s Research Process (by) · ·
  126. Mockups Explained (by/via) · ·
  127. How to Improve the Release Frequency of Your Team? (by/via) · · , , ,
  128. AI and the Automation of Work (by) · · ,
  129. What’s the Perfect Design Process? (by/via) · ·
  130. Combat Accessibility Decay: How to Maintain Ongoing Accessibility (via) · · ,
  131. Why You Must Commit to Grounding Every DEI-Related Effort With Data (by+/via) · · , ,
  132. XML Is the Future (by) · ·
  133. Continuous Accessibility (by) · · ,
  134. The Art of Code Review (by/via) · · ,
  135. 10 Incident Management Best Practices (via) · · ,
  136. Designing a Better Design Handoff File in Figma (by/via) · · ,
  137. A Practical Overview on Architecture Decision Records (ADR) (by) · · ,
  138. Website Issues: On the Relevance of Audience Size and Impact (by) · ·
  139. It’ll Soon Be (Too) Easy to Develop a Website in A Day (via) · · , ,
  140. How to Handle Production Support When Using Scrum (by/via) · · , ,
  141. The Difference Between Agile and UX Is Not About Quantity vs. Quality (by/via) · · , ,
  142. Progress Over Perfection: The Better Way for Communication and Accessibility Advocacy (by) · · , ,
  143. 5 Topics You Should Touch on During the Recruitment Process · · ,
  144. Why Is Scrum the Most Popular Agile Framework? (by/via) · · ,
  145. Shifting Left, or: Making Accessibility Easier by Doing It Earlier (by) · · , ,
  146. Formulating Your Product Design North Star (aka Design Principles) (by/via) · · ,
  147. The Cost of Craft (by) · · , ,
  148. Regression Testing in the Agile Universe (via) · · , ,
  149. 7 Ways Web Developers and UX Designers Can Collaborate (by/via) · ·
  150. “Design First, Then Build”: Let’s Bury This Myth Forevermore (by/via) · · ,
  151. What Value Does Developer Relations Bring to Other Teams? (by) · ·
  152. The Seven Archetypes of Organizational Topologies (by+/via) · ·
  153. Are You Testing to Test, or Testing to Prove? (via) · ·
  154. How to Contribute to a Project You Have No Idea About (by) · · , ,
  155. Where Does Developer Relations Belong in an Organization? (by) · ·
  156. The Importance of Adding Accessibility Design Reviews to the Design Process (by/via) · · ,
  157. Ideas for Making Accessibility and Equity a Core Part of the Software Development Lifecycle (by) · · ,
  158. All About Iterative Design (by/via) · ·
  159. Technical Writing Process: How to Write a Good Technical Article (by) · · ,
  160. The Difference Between Iteration and Prototyping (by) · · ,
  161. Discovery in Agile (by/via) · ·
  162. Front-End Is So Much More Than Building Designs (by) ·
  163. When Stakeholders Bypass the Product Owner (by/via) · · ,
  164. Shape Up (by) · ·
  165. What’s Wrong With Code in 2022? · · ,
  166. The Science of User Experience (by/via) · ·
  167. Code Ownership and Software Quality (by) · ·
  168. How to Handle Unplanned Work in Scrum (by/via) · · , ,
  169. Theory-Building and Why Employee Churn Is Lethal to Software Companies (by) · ·
  170. 5 Insider Tips to Make Accessibility Part of Workflow (by/via) · · ,
  171. Progress Over Perfection: A Better Way to Accessibility (by) · ·
  172. Usable, Useful, and Valuable (by/via) · · , ,
  173. Redo Websites Less Often (to Become a Better Developer) (by) · ·
  174. How to Build the Foundation for Digital Accessibility (by/via) · · , ,
  175. Top Task Analysis: Make It Fast and Efficient (by) ·
  176. 3 Problems Scrum Doesn’t Solve (by/via) · · ,
  177. Be Good-Argument-Driven, Not Data-Driven (by) · ·
  178. Does Accessibility Stifle the Creative Process? (via) · · ,
  179. No Demo [Website] Reno (by) · ·
  180. When Will Scrum Die? (by/via) · · , ,
  181. How Scrum With Kanban Works (by/via) · · , ,
  182. The Methods UX Professionals Use (by/via) · ·
  183. Working on a New Feature as a Senior Frontend Developer (by) ·
  184. Choosing the Right Mindset to Design Complex Applications (by/via) · · ,
  185. Thoughts on an Accessibility “Get Well” Plan (by) · · , ,
  186. What Do the Developers Do in the Last Week of the Sprint? (by/via) · · ,
  187. 10 Incident Management Best Practices for Streamlined Operations (via) · · ,
  188. Why You Shouldn’t Modify Scrum (by/via) · · ,
  189. Change Management for Accessibility (by+/via) · ·
  190. 15 Sprint Review Anti-Patterns—Scrum Anti-Patterns Guide 2022 (by/via) · · , ,
  191. Traditional Web Design Process Is Fundamentally Broken (by/via) · · , , ,
  192. The 5 Golden Rules of Code Reviews (by) · · ,
  193. Designers Are Spending Too Much Time Designing UI Variations Manually (by/via) · · ,
  194. To Create an Excellent Design System, Treat It Like a Collaborative Process (via) · · ,
  195. Technology Time-Outs (via) · ·
  196. Git Organized: A Better Git Flow (by/via) · · ,
  197. 13 Tools and Techniques to Accelerate Frontend Development (by/via) · · , , , , , , , ,
  198. Becoming an Expert (by) · · , ,
  199. The Process of Building a CSS Framework (by/via) · ·
  200. How We Improved Our Design System Delivery (by) · · , ,
  201. Not Releasing Late on Fridays, a Matter of Courtesy (by) · ·
  202. How to Hand Off Accessible Designs to Developers? (via) · · ,
  203. Definition of Done vs. Acceptance Criteria (by) · · , ,
  204. Building an Accessibility Library (by/via) · ·
  205. How to Automatically Update Your JavaScript Dependencies (by/via) · · , , , ,
  206. Goodbye, Clean Code · · ,
  207. Disabled Accessibility: The Pragmatic Approach · · ,
  208. The Creative Process (via) · · ,