Frontend Dogma

“prototyping” Archive

(Need an explanation? Look for “prototyping” at WebGlossary.info.)

  1. Code Wins Arguments (by) · ·
  2. How to Check and Document Design Accessibility in Your Mockups (by) · · , , , ,
  3. Designing Multimodal Interfaces: Voice + Screen (via) · · ,
  4. Conducting Accessibility Research in an Inaccessible Ecosystem (by/via) · · , ,
  5. 3 Tips for Advanced Prototyping in Figma (by/via) · · ,
  6. Figma Prototypes vs. HTML Prototypes (by) · · , , , ,
  7. The Goldilocks Principle for Prototyping (via) · · , ,
  8. Test Often to Keep Your Designs Simple (by) · · , ,
  9. The Role of Prototyping in UX Design: From Wireframes to Interactive Mockups (by/via) · · ,
  10. Let’s Prototype a JavaScript JIT Compiler (by) · · , ,
  11. 5 Tips for New Prototypers (via) · · ,
  12. Advanced Figma Prototyping Tips and Tricks (by/via) · · ,
  13. The Difference Between Iteration and Prototyping (by) · · ,
  14. How to Transfigure Wireframes Into HTML (by/via) · · , ,
  15. Prototyping to Learn (by) · ·
  16. Design Systems: Prototyping on Steroids (by/via) · ·
  17. Traditional Web Design Process Is Fundamentally Broken (by/via) · · , , ,
  18. Priority Guides: A Content-First Alternative to Wireframes (via) · · ,
  19. UX: What Can We Prototype? What Can’t We Prototype? (via) · · , , ,
  20. Making Minimalism Work in Mobile and Web (via) · · , , ,
  21. Prototyping Your Workflow (by/via) · · ,
  22. Building Prototypes in HTML and CSS (by/via) · · ,
  23. Requirements for Website Prototypes (and Design Systems) (by) · · ,